Any strategies people thinking off?

You can propose or discuss strategies how agents can solve Angry Birds. What works and what doesn't and why?

Any strategies people thinking off?

Postby adeel.zafar » Tue May 21, 2013 8:41 pm

I was wondering that this thread had no posts and from my likings this is the most crucial thread.
I have studied some strategies for developing game agents but i am a bit confuse what to do in this scenario
can anybody comment on what to study and what techniques are good while developing agent for Angry bird
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Joined: Tue May 21, 2013 8:36 pm

Re: Any strategies people thinking off?

Postby Phil » Thu Oct 22, 2015 6:30 am

i am new to this competition, but some time ago i heared of neat (neuroevolution of augmented topologies) and i asked myselve, if this can be an efficient "strategie" to teach the agent angry birds (if you start from scratch).
if you don't know it you can check it here -> ... y.ec02.pdf
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Joined: Thu Oct 22, 2015 6:14 am

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